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Big$hot Preview
Posted by Luna Cruz on November 4th, 2008 in Previews

Tired of worrying about the economy? Wish you could invest risk-free in business properties? Well, this is your chance. Rusty Axe Games has just given us a preview of their next game, Big$hot. From the creators of Real E$tate Empire, Big$hot is a business strategy game where you build another empire, this time using different [...]


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Kudos 2
Posted by Luna Cruz on November 3rd, 2008 in Reviews

I played the Sims when it came out way back when, and I liked it very much. But I never liked how it had no apparent goal nor end: my Sims were cute and funny, but that was it. If you’re like me, and you want a sim game that also lets you work towards [...]


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Indie Monday: Innovative Control Methods
Posted by Nick Kojima on October 27th, 2008 in Features

Our modern world is constantly driven by innovation and invention, and it’s exciting to see that such a practice isn’t just restricted to industry research. Here are three indie titles that feature new control methods for play, as proof that creativity is still alive and kicking in this overly-saturated world of games.


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Playrix Entertainment Interview
Posted by Luna Cruz on October 22nd, 2008 in Features

Independent developer Playrix Entertainment has made some of Casual Review’s favorite games, such as Fishdom and 4 Elements. Playrix’s Natasha Smirnova sits down with Casual Review to let us know what it was like to make these games, as well as give us the scoop on their upcoming game, Call of Atlantis.


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Indie Monday: The New Old School
Posted by Luna Cruz on October 13th, 2008 in Features

If you think that 2D, top-down, pixel art role-playing games are dead, think again. Today’s indie designers are still creating stories reminiscent of our DOS and PlayStation childhoods. Don’t get us wrong, we love the new 3D RPGs as much as the next guy. But we still have a special place in our heart for [...]


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More Articles


Indie Monday: Great Games Improved
Posted by Nick Kojima on October 6th, 2008 in Features

One of the best things a game developer could ever do is release a sequel that’s way more awesome than an already awesome game. You’re in luck today, because this article contains twice as much awesomeness.

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Indie Monday: Fantasy Unleashed!
Posted by Nick Kojima on September 22nd, 2008 in Features

What better way to start a week than to be greeted with shiny armor by your bedside, dragons in your garage and sacred scrolls at your desktop? Fantasy, after all, has been a theme in games since time immemorial, so let’s keep that tradition going with these lovely picks:

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GameBrains Interview
Posted by Poh Tun Kai on September 16th, 2008 in Features

GameBrains is one of the premier game development studios in Malaysia, with a track record that covers 16 games on a wide range of platforms. Now that they’re working in the casual gaming space, we had a word with their “brains man,” Brett Bibby.

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Indie Monday: Classics You Shouldn’t Have Missed
Posted by Nick Kojima on September 15th, 2008 in Features

It doesn’t mean the latest games are always the most fun, and we’ve got a nifty selection of three quality pieces to prove it. Here’s your chance to play your heart out on a few titles you might have missed:

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Flipside Games Interview
Posted by Luna Cruz on September 12th, 2008 in Features

We’ve featured casual game developers from all over the globe, and it’s about time we turned our eyes to Asia. Flipside is a small but busy studio in the Philippines; they’ve worked with established foreign studios on such titles as Hoyle Enchanted Puzzles. We cornered their CEO, Gabby Dizon, to share with us what game [...]

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