Treasures of Ra





Graphics

Gameplay

Story

Sound



Developer
Kudos Games

Publisher
Kudos Games



Pros:
• Clever light-reflection puzzles
• Custom puzzle editor for building your own levels

Cons:
• Sun timer a little hard to read
• Difficulty of puzzles varies a lot
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That iconic ray of light illuminating a long-forgotten tomb for the first time in centuries: it's an image seen in books, movies, and now, quite appropriately, in Treasures of Ra. It'a appropriate because the game is about solving puzzles in Egyptian tombs, and the Egyptians certainly made a big deal about Ra, the Sun God, and the importance of light.

With 130 levels of light-based puzzles as well as the option to create custom puzzles, there are a lot of treasures to find in this game. Each room has one or more light emitters, and your job is to make sure that the rays of light reach all the glyphs on the map, by sliding and tilting mirrors, sarcophagi and other objects around each room.

The game does a good job of gradually introducing new elements, like pits, There are also colored lenses, which are necessary for lighting up colored glyphs, and also for destroying colored blocks, by matching the right color of light to each one. Sometimes the new puzzle objects are easy to use and figure out; others can lead to a lot of frustration, especially the pits that trap crucial objects, forcing you to restart the level.

The timer is a simple little window showing the sun rising, going across the sky, and eventually setting. Without any numbers or gauges it's hard to tell how long you have left to finish each set of puzzles, but the only thing you lose if you don't finish the puzzles in time is a bonus score - you can actually take as long as you want. The relaxing background music also keeps the game from ever getting stressful, even when the puzzles get particularly tricky and frustrating to figure out.

Review by Poh Tun Kai





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