You’ve probably heard of it, or seen the demo in the corners of your favorite casual game portal, but with such an esoteric name and the low hype surrounding the release, it is very likely you have overlooked this little gem. Well, we’re here to tell you you’re missing something pretty sweet.
The game is set in the exotic land of the Nahca Rotha, which are either an ancient Meso-American people or a pretty nasty sinus infection (we’re not sure which). You are an ancient explorer, and using your trusty explorer-cart you will grab and shoot blocks, trying to form sets of four or more. Yes, that’s right, we said four. Take THAT, all you match-3 clones! When you make a set, the gems fall and you catch them below. It’s sort of a cross between a breakout game and a matching game, and it plays very well. In fact, we admit we played it long past the point necessary to write a decent review because we couldn’t stop.
One of the most addictive parts of the game is the way the designers slipped in a number of little 30 second minigames after almost every level. Between catching gems from the gem meter or grabbing end of level bonus gems from forming special shapes or even trying your luck on the pyramid of prizes, there is an immediate impulse through the whole game to play “just a little more” – and that is the heart and soul of a good casual game.
Of course, there are also power ups. Moss, metal bricks, fireballs, lightning, scaffolding and more are all introduced throughout the game, giving you more and more reason to try one or two more levels, to see what else they are going to spring on you. The levels are also hand-crafted, giving each one a unique character that purely random levels simply don’t have.
In all, it’s like a play-by-play manual of good casual game design, and is definitely worth the download, and probably worth the 20 bucks if you are into matching or breakout games at all. Definitely go check it out!
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abundante addictive breakout Casual Game Design gamehouse match-3 match-4 matching mini-games minigame mythpeople
Article by Nick Kojima